Words and Pictures

This is an interactive website that focuses on phonics, consonants and vowels, and high frequency words. It is compiled into separate categories and sub-categories that are compliant to the particular focus. Each category uses a variety of words and pictures with sound and movement to allow the students to interact with the use of several different learning methods. The category that will be evaluated is called Phonics Year 2. The focus is common spelling patterns and phonemes.

There are four separate sub-categories within the Phonics Year 2 interactive website. Each is in a sequential learning order that provides a teach-practice-apply method of learning.

Perception and processing are both used within this interactive website. Students are able to acquire, interpret, and select information on sounds and spellings through an organized order of sensory information. In turn perception of learning is used in this environment. Processing is also a dimension of Phonics Year 2. Each sub-category creates a goal of understanding, promotes thinking, and makes connections lesson by lesson.

Among the axis of Kolb’s model of learning, Phonics Year 2 seems to be more geared toward active experimentation and concrete experience through the hands on, do it yourself, learn as you go environment.

Sand Castle Quiz

Being that Phonics Year 2 is an interactive website it pertains to several hands on activities. Students learn in an accommodating way through the Sand Castle Quiz. They are promoted to create words with phonemes based on the consonants provided and the word prompts given. It can also be appealing to the convergent learner by the use of process of elimination. Students are prompted to choose the appropriate phoneme based on a logical format.

Write a Postcard

This employs a real world use of phonemes. Students choose a post card template that has a pre-set paragraph with missing words. They are given options to fill in certain words using the phonemes they learned in the previous Sand Castle Quiz lesson. This in turn creates a final project. This may appeal to the diverging and/or assimilating learner being that is has a wide range of choices and room for new ideas.

Magic Pencil

Magic Pencil is a program that shows short video clips of how to write words containing vowel phonemes. It also enables the student to print a tangible paper encouraging them to practice on their own. This would be appealing to the accommodating learning being that it’s hands on, or the diverging learner for showing and encouraging concrete viewpoints.

Print and Do

This is the last activity in a sequence of events where students are able to print activity game boards, and play a game that applies to the phonemes they have learned and practiced in previous levels. This hands-on practical application would appeal to the accommodating or converging learner.

Howard Gardner’s Multiple Intelligences

As compared to Gardner’s Multiple Intelligences, Phonics Year 2 covers a broad range of the different intelligences in each sub-category or lesson. The following displays and entry point for each:

Activity Entry Point Engagement of Entry Points

Sand Castle Quiz Narrative Voice prompts to give directions and corrective feed back; short song

Numerical Intro music to activity

Logical Testing phonemes to create words; produces cause and effect.

Aesthetic Colorful graphics, visually appealing.

Write a Post Card Hands-on/
Experiential Choose and post card of their own and write a message.

Narrative Voice prompt for directions and corrective feedback; short song.

Numerical Into music to activity

Logical Choose phonemes to make words within a paragraph to see if it works; cause and effect.

Magic Pencil Narrative Video gives directions and explores how to write phonemes.

Numerical Intro music to video

Aesthetic Colorful graphics, visually appealing videos.

Hands-on or
Experiential Virtually explores how to correctly write phonemes and gives opportunity to print and physically practice.

Print and Do Logical Games produce phoneme structure, cause and effect.

Experiential Printed game board promotes physical hands on practice with phonemes.